local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133212445
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 445004
L2_1.gadget_id = 70950109
L3_1 = {}
L3_1.x = -3995.774
L3_1.y = 200.961
L3_1.z = -2274.919
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 271.907
L3_1.y = 255.376
L3_1.z = 229.29
L2_1.rot = L3_1
L2_1.level = 27
L2_1.area_id = 13
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 445007
L3_1.gadget_id = 70330083
L4_1 = {}
L4_1.x = -4218.415
L4_1.y = 198.118
L4_1.z = -2497.066
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 281.342
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 27
L3_1.area_id = 13
L4_1 = {}
L4_1.config_id = 445008
L4_1.gadget_id = 70330083
L5_1 = {}
L5_1.x = -4208.39
L5_1.y = 198.971
L5_1.z = -2490.965
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 47.582
L5_1.z = 351.935
L4_1.rot = L5_1
L4_1.level = 27
L4_1.area_id = 13
L5_1 = {}
L5_1.config_id = 445010
L5_1.gadget_id = 70330083
L6_1 = {}
L6_1.x = -4217.227
L6_1.y = 199.681
L6_1.z = -2507.248
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 195.795
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 27
L5_1.area_id = 13
L6_1 = {}
L6_1.config_id = 445011
L6_1.gadget_id = 70350292
L7_1 = {}
L7_1.x = -4217.305
L7_1.y = 201.257
L7_1.z = -2507.235
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 27
L7_1 = GadgetState
L7_1 = L7_1.GearStart
L6_1.state = L7_1
L6_1.area_id = 13
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1445006
L3_1.name = "GADGET_STATE_CHANGE_445006"
L4_1 = EventType
L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_445006"
L3_1.action = ""
L3_1.trigger_count = 0
L2_1[1] = L3_1
L1_1.triggers = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 445004
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
